ZEP Official Guide

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Object Settings: Display Functions

 

Name

Description

Show object name

Display an object’s name

Change object

Have an object disappear or change when users interact with it

Show word balloons

Display word balloons above an object

Stamp

Configure objects to work with the Stamp app

Animation functions

Use sprite sheets to create animated objects

You can display the object’s name above the object.

You can remove or replace an object when a user approaches or interacts with it.

  1. Object disappears: The object will disappear completely from the map for all users. Use this option to create password doors that will open when any user enters the correct password.

  2. Object changes: The object will be replaced with another image file that you upload, and the new image will be visible to all users.

  3. Text pop-up: A text message will appear on the screen. You can enter anything you want in the text box. The object will remain unchanged.

  4. Image pop-up: An image will appear on the screen. Click on the Select file button to upload an image file you want to display from your computer. The object will remain unchanged.

If you want to ensure that no one else is affected, please use the [Personal] option.

You can display a speech bubble with text above an object.

  • Stamp: This is the item that users need to interact with to collect. Stamps will then appear on the user’s stamp card when they open the Stamp app.

  • Stamp Checker: When users interact with a stamp checker, their point card is checked and a set function is triggered.

You can have an object function as a stamp or stamp checker. These functions work in conjunction with the Stamp App to allow users to collect stamps or receive rewards.

The Animation functions allow you to create moving objects using sprite sheets. In addition, you can make an object transparent and place it below avatars, unlike existing .gif objects which are displayed above avatars.

How to Use the Animation Function

  1. Prepare a Sprite Sheet for animation.

    • Only PNG files are available.

    • The file should be 2MB or less.

    • Put the animation images in a row.

example

  1. Place an object on the map and click on Object Settings.

  2. Under the Type dropdown menu, select Animation functions.

  3. Click on the Select file button and upload your sprite sheet.

    1. Image Width/Height (px): Please enter the full size of the image.

      For the image file properties on your PC, go to File Properties > Details > Photo Size and enter the values.

      For example, if the image dimensions are 840 pixels wide and 280 pixels tall, enter 840 for width and 280 for height.

    2. Frame Number: The number of frames refers to the number of animations within the sprite sheet.

      For the example image, enter [5].

    3. Trigger Range: Please specify the number based on tiles.